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4.1 Restoration Shaman Changes – Deep healing affecting all heals & Spirit Link Totem

March 4, 2011

I love PTR patch note season!  It makes it so fun to keep an eye on and blue tracker.

According to  Zarhym on the Patch 4.1 PTR notes blog post dated March 3

  • Deep Healing now benefits all heals, not just direct heals.
  • Spirit Link Totem (new talent) reduces damage taken by all party and raid members within 10 yards by 10%. This lasts 6 seconds, and every second it is active the health of all affected players is redistributed among them, such that each player ends up with the same percentage of their maximum health. This counts as an Air totem and has a 3-minute cooldown.
4.1 Deep healing works best when you need it the most – for all spells.

The change to our deep healing mastery will, I hope, clear up some of the doubts a lot of shaman had about which heals it affects and which ones it doesn’t.

Frequently asked questions about our mastery included:

  1. Does Mastery affect Healing Rain?
  2. Does Mastery affect Ancestral Awakening?
  3. Does Mastery work with Chain heal?  If so, does it also affect each subsequent jump after initial hit?

Answers to FAQ’s about Mastery  – Source LiG5 Vixsin on Mastery

1. Yes, it does.
2.  Yes, but at 30% reduction.  Possible double dip in 4.1?

3.  Yes, it does.  But does that mean intial or subsequent hits as well?  I found two sources:

With any luck – In 4.1, Deep Healing Mastery will affect all heals – including Earth Shield, Healing Stream totem, Riptide (Hot), Earthliving.

This could mean a significant boost to Earthliving Prime Glyph and Blessing of the Eternals talent.

For 10 normals, I’m currently Crit heavy.   In 4.1, I will be looking at trading for some more Mastery if these changes hit live (and will try EL prime glyph and BotE talent!)

Do you raid 10’s Normal?

If so, how do you think mastery change will affect you?

Go me! My first rankings in Cata - Go team! Atramedes first kill

5 Comments leave one →
  1. March 4, 2011 8:47 pm

    I personally didn’t catch when the mastery/chain heal change went in. I was working off the prevailing knowledge from beta that it only affected the first bounce — as in Vixsin’s post from October. A commenter on my post pointed out that it was changed in a silent hotfix in the last week of beta — after Vixsin posted.
    It seems a LOT of people missed that memo, but on Live, each bounce of chain heal is affected by mastery independently.

    • March 4, 2011 10:23 pm

      That was a very good post you made that I referenced.

      It’s easy to miss the little changes even for people like myself who read MMO-Champion, Totemspot, and leading blogs.
      For example, I missed the memo that we can now Ankh after a battle-rez has taken place (10’s) and just discovered it recently in a raid much to my delight. 🙂

      Hopefully things will be sorted out with our Mastery in 4.1. It’s too confusing to keep track of what’s affected by it and what isn’t – and there aren’t many guides that include that information, as good as they are.

      • Ateve permalink
        March 5, 2011 1:29 am

        Mastery is a hard enough stat to get a handle on with its value differing with target health to have to account for it only affecting certain spells, this will clarify the stat a little bit.

        Only effecting direct heals was an artifact from beta anyway from when Druid’s mastery was the same but only effected hots.

      • March 7, 2011 10:31 pm

        Mastery is a hard enough stat to get a handle on with its value differing with target health to have to account for it only affecting certain spells, this will clarify the stat a little bit.

        Very well said. This has been one of our Mastery’s biggest criticisms since 4.0. The proposed change definitely makes Mastery more attractive to me.


  1. When blizz says all heals they mean “ALL” heals! – Healing Stream buffed on 4.1 PTR « standinthebluecircle

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