I’m very pleased to report that I have finally received an e-mail asking a question!
What resources are you guys using for (Firelands) raids?
Icy Veins does a good job with an introduction to the whole raid instance and even presents a suggestion of a progression order on the first 4 bosses:
- Lord Rhyolith;
My own investigation on forums has since discovered that Beth’tilac was once overtuned and now can be completed with T11 normal gear level so that moves it into second spot.
Shannox is suggested to die first because it’s a fairly simple tank and spank fight with adds. The trash leading up to it will also save your raid time if you can clear it first.
Alysrazor has simple mechanics compared to Lord Rhyolith, (dodging fire compared to steering). edit: The mechanics aren’t really that simple at first glance but will be easier once learned. Think Ascendant Council mixed with Al’akir. Check out the Ivy Veins guide for a breakdown of the 4 phases and role responsibilities.
The final order I have suggested for us is:
- Lord Rhyolith;
Learn to Raid
They include both 10 and 25 raid stat videos from the PTR. It also features a nice forum.
Next, we have 25man.com.
But it’s for 25 mans? As we saw in T11, studying up even on larger scale guides can give us ideas for tactics to employ in our raids.
Tankspot, et al.
Lastly, as always we should be reading what we can from forums various class/role forums.
Cataclysm Tier 12 Raids at Tankspot.com has a thread started for each boss.
If you have time, try to study up on at least two of the first fights. Tankspot has the Dungeon Journal entries posted for the bosses and have handy wowhead links of abilties. Some members who have experience on the PTR are posting as well.
For healers, check out Firelands at Plusheal.com (at the moment of writing there are no boss relevant threads started).
What resources are you using for raids? How are you preparing for Firelands? What is your game plan for the first week of Tier 12 raiding?
Hey there my fellow resto shaman! Wondering when 4.2 is coming? MMO-Champion is guesstimating a June 21 patch release.
It’s time to start planning for our next upgrades. Just remember you don’t need a boss to drop an item for every single gear slot – there will be plenty of 378 and greater rewards from Valor (relic, ring, neck, WRISTS! – plus t12 chest, hands, legs) and Rep Vendors (cloak, belt, trinket, ring). Tier 12 level crafted epics are being added. Also don’t fret the lack of weapons below. There will be a shaman/pally specific axe caster weapon (Eye of Purification) and a nice little dagger raid trashdrop (Chelley’s Sterilized Scalpel).
Usually, I’m not one who wants to jump on the beat the dead horse bandwagon to post on “hot” topics around the WoW player community. And it’s usually because I dont have a strong opinion on the controversy or because I am in agreement with the Blizzard stance.
This is one issue that I feel they could come up with a simple solution to a major source of complaint for a lot of players. I’m talking about these two blue-post responded threads on the official forums.
Right now I am interpreting the official stance to mean that they have no plans to enforce a Main-spec before Off-spec loot priority system for the random dungeon finder. And in my opinion, that’s a huge mistake!
Blizzard wants to encourage casuals to raid.
They are severly nerfing the current tier (tier 11) when 4.2 is released. They hope to make it easy enough for very-casual groups/ pugs to be able to experience the content and to give them something to do besides new dailies and questlines.
The MS>OS loot priority is already part of community enforced culture. Most guilds would have a hard time running raids if this wasn’t the general rule. Extending that rule into dungeons only makes sense as a way of teaching and cultivating that culture. Your role determines your loot priority.
Blizzard wants tanks and healers to queue for dungeon finder.
Blizzard gave us the Call To Arms to encourage more players to queue in the high-demand roles for dungeons. When you actually want to dedicate yourself to that role and get geared to move into the more difficult troll dungeons and pug raids, there is nothing more unmotivating than having Deahtgrippz and Icelancerlol take your spirit and avoidance gear. When that happens enough times, not even a goodie-bag can offer enough motivation to queue-up.
“They keep taking my gear so I’m gonna take theirs“
Especially after CTA satchel was implemented getting many DPS plate-wearers to check the Tank role box, a new culture in the community is forming in the absence of a MS>OS priority. I call it Herod’s Law. (Taken from the mexican book and movie called La Ley de Herodes.) In the movie the only the law of the land is explained to be: o te chingas o te jodes – translation: Either you fuck yourself or you get screwed.
Herod’s Law grows into a screw them before they can screw you attitude. This can happen when people have been wronged many times before and now they are preemptively wronging others so that they can avoid feeling like the victim again. Anonymity among people from other servers helps, too!
Just as I wouldn’t want to experience this in society (why I don’t live in a failed-state), I don’t want this in my game.
Alacran (resto / ele shaman 85)
and my plate-wearing, dual-specced alts
Reddfoxx (fury/prot warrior 85)
Reddfox (blood/ frost dk 85)
Reddphoxx (prot/ holy paladin 84)
by Lyn Fuchs
The Haida people live on a group of islands off the Alaska coast. This is the story of my experience with a shaman there. It comes from my book Sacred Ground & Holy Water: Travel Tales of Enlightenment, which is available from Amazon.com.
I sat with a group of elders as a longhaired shaman mixed tobacco, cedar, fungi, and leaves in an abalone shell bowl. He then lit the concoction. As it smoldered, aromatic wisps rose in phantasmal helixes. Waving an eagle feather over each of us in turn, this “skaggy” administered a baptism by smoke.
Shallow buckskin drums took up a fast, thunder-like rhythm. Whistles and chants burst from otherwise stoical faces. Frenzied dancers emerged, wearing masks that transformed them into mythic beings from killer whales to cannibals. Physical and spiritual dimensions were merged in ways I couldn’t fully understand. What I did see clearly was that my culture has abandoned both superstition of and connection with nature. In embracing a scientific worldview, we’ve lost our instinctual mystic vision.
As a pipe passed around, prayers were offered to the Creator. They acknowledged four directions: North, South, East, and West, with four elements: earth, wind, fire, and water, then four colors: red, yellow, black, and white, symbolizing four peoples: Americans, Asians, Africans, and Europeans. The circle concluded with the pronouncement: “Everything is related.”
We feasted to celebrate the fall equinox then retired to a sweat lodge. The elders told me that a pipe stem represents man, a pipe bowl represents woman, and a sweat lodge represents the womb of life. (So, I wondered, what the hell were we doin’ suckin’ on the pipe stem?)
The sweat lodge seemed more tomb than womb. Searing hot rocks were piled in the center using antler tongs. Then the door closed, trapping us in crypt-like darkness. Even after focusing, my eyes saw nothing but the faint glow of these “grandfather stones.” The shaman sprinkled them with herbs, emitting sparks, pops, and a scent palette ranging from wild celery to marijuana. Finally he doused them with water, flooding the air with suffocating heat.
For an unbearable two hours, I sat, struggling against drowning, fainting, and an ever-rising heart rate. It was crazy, but we all have our cherished quasi-virtues and “death before dishonor” is mine. When the door opened at last, it was only to insert more rocks. Yet, for a brief moment, I was a prisoner allowed a window, a diver reaching the surface, just until light, air, and hope were again mercilessly snuffed.
For another two hours, we gasped, howled, drummed, and prayed. On the last round, I deliriously tallied the number of voices yet to supplicate. I concluded I could make it without passing out, if the skaggy didn’t go again at the end. He did. Damn that prayer hog!
Final conscious reflections: ancient man slept in dark caves, my ancestors homesteaded dark forests, I can barely survive this dark super-sauna, most of my peers can’t stand a dark evening without TV. Yet, all of us, alike, are herded into that ultimate dark hole, from which there is no escape, which humanity’s earliest writings call “sheol”—the grave.
Praying ceased. The door opened. I prepared to dive for that shining portal, but had to wait my turn, like the last varmint out of a hole. My turn never came.
I came to, five feet outside the door with everyone standing over me. Slimy grime covered my skin. Grimy slime came from my nose—a swollen, blood-trickling nose. Must have fallen on my face (literally and figuratively). All dignity abandoned, I searched my arm for less-muddy places to wipe pinkish snot in front of near strangers.
Someone handed me a half-peeled orange, in which I buried my face and my pride. Someone else told me that those who endure the sweat lodge till blacking out are considered heroic. I wasn’t buying it. My body had refused to support my pretensions to immortality. In the game of Haida-and-seek, I was the first man out.
You know how the saying goes, “If you can dodge a wrench you can dodge a ball!” It’s very true for Heroic Atramedes. If you are very quick you can dodge just about all of the mechanics and if you are good you won’t kill your teammates in the process.
I won’t go so far to say that I have an eay way to kill this boss like I did with Nefarian. (Actually, last night it took us 7 attempts to repeat first kill on Nef :) Here’s the basic outline of the strategy we planned to slay the dragon with. We ended up trying 3 different setups for the ground phase over our few nights of progression.
Our raid time is limited to 6 hours/week so you can understand that if we have any setbacks during the farm content clear that can severly limit us on the number of attempts we have for progression. (I’m looking at you Al’Akir!!!) Prior planning outside of the raid can save precious time for attempts.
Our initial fail strats
Our first attempts we used an everyone stack on one position (on the tank) and then dodge discs by moving to the right strat. Person with Sonic Breath goes left. This strategy felt great for a resto shaman healing because after each disc dodge, I could place a Healing Rain on the ground for the raid. There was a problem, however- People kept dying to Sonic Breath because of someone moving slowly or going the wrong direction!
After the first night of attempts, I asked my twitter friends for help. ” How do you get people to run in the correct direction?” Totemforest.com’s Jadiera answered with “browbeatings over vent until morale improves.”
The raid leader, Juanpablo, decided that we could try it the same as our normal strategy with everyone spread out across the map. This was very difficult to heal and due to range issues, people were dying left and right. The lesson for raid leaders is: If you have a resto shaman in your group, any strategy that involves clumping plays to their strength. The more spread out the raid is, the more you will see the Resto Shaman’s achilles heal.
25’s strat for 10’s?
I talked to Juanpablo about changing our strategy again to one that I liked from a Tankspot video. Juanpablo said that he had initially only considered strats and videos based on 10’s raid size. I liked this strat- There was still a clumping element! The group would end up moving more often (bad) but it would be much less likely to get hit by mechanics (Great!).
I convinced JP that he would be able to shred with this strat and he seemed sold based on that. In the video, the group is 90 degrees from the tank. JP wanted to change it up to put us at 180 degrees to make sure that everyone could attack from behind (i.e. so he could shred). I warned about healing range issues with the tank but nobody seemed worried about it. (Actually transitioning from Air -> Ground is where the range issues with the tank appeared but 6 months of Sindragosa practice allowed me to adjust as needed)
Resto Shaman specific
Tank Healing: Keep Earthshield and Riptide up on the tank as they will be taking a beating compared to normal mode. Use your Tidal Wave charges for Greater Healing Waves on the tank. Use Nature’s Swiftness as needed to respond to emergencies.
Chain Healing: Keep a riptide rolling on one or two raiders in your clump that you will be able to chain heal off of after pulses. Be careful you don’t chain heal someone outside of the group (the person hitting dwarven shields or the person running out of sonic breath.) GridStatusChainHeal works great for this fight.
Healing Rain: Keep Healing Rain on the ground but plan where you are going to place it. It is a waste of mana if you are just going to instantly move out of it. If you will need to move, work with Chain Heal. It’s ok to interrupt a cast rather than getting hit by a disc.
Instant Ghost Wolf is a great help on this fight.
Mana tide between Searing Flames and watch phase timers.
Keep an eye on your Gong clicker. (Triven did an awesome job on this) Put a riptide on them if you can before they leave group to go click.
Stay away from everyone else. Airphase is perfect time to regen with telluric currents and spirit walkers grace. I’m excited for the new primal glyph for this encounter. Stick and move, stick and move. Just like Punch Out.
Plan raidcooldowns for Searing Flames. (shaman chain heal harder!) Be prepared to save people with high sound. (ask your other healers for help)
Good luck on this fight! Let me know if you have any specific questions about Resto Shaman 10’s HM Atramedes.